using UnityEngine;
using System.Collections;

public enum PowerUpType { e_None = 0, e_DoubleBall, e_BigBall, e_DeathBall}
public class PowerUp : MonoBehaviour {

	public	PowerUpType m_Type = PowerUpType.e_DoubleBall;

public PowerUpType GetPowerUpType()
	{
		return m_Type;
	}
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
